
You could also apply the FATE system for the fights as is easy enought to adapt. TBZ battle system is a bit wonky but the very own manual tells you to put the emphasis in the drama between characters. Final Act: Hyoga and Camus fight it off as dramatically as they see fit. He thinks of his relation with Hyoga, how did he felt while sending his mother to the bottom of the sea, or while putting he in the ice coffin? How does he thinks of hyoga as a disciple? Is he proud, mad or dissapointed? Maybe add some telepathic chit-chat with some of the remaining Gold Saints, like Milo telling him how much Hyoga has grown of Aphrodite pressing him to remain loyal to the Pope. Act 2: Camus awaits for the bronze saint at his temple. Seiya and Shun (voiced by other players or the GM) could give him support or different opinions. He thinks deeply about his feelings for his master, his comrades and his cause. Act 1: After watching Shiryu staying back to fight Shura, Hyoga thinks about his relation with Camus and musters his resolve for the final confrontation. To put an example the battle between Hyoga and Camus could be something like this: It's a curious system that works by acts, each act serves to flesh one of the characters and the final act is a climax to the narrative that pits then against each other. I'm not the most experienced person in TTRPGs but I believe a good start would be the FATE system, as has been mentioned before is quite flexible an can accomodate several of Saint Seiya most egregius characteristic (battles that end fast with a healthy dose of philosophical talking and deus ex machina) while also rewarding good roleplay and strong characterization.Īnother alternative that comes to mind is Tenra Bansho Zero. Would you guys like a brief overview of the FATE Core system in it or would you like me to just link the handbook? So if any of you guys could give me any help with this I would be very grateful and we would also get a Saint Seiya RPG along with it which would be nice.Įdit: I am going to start working on this with a google doc based on the FATE Core system. Also, if this series would even be a good fit for a tabletop RPG because as we know Saint Seiya is like 99% fighting and stuff like DnD isn't. DnD, FATE Core, etc.) or build a new RPG system specifically for Saint Seiya. That's why I would like to ask anyone here with tabletop rpg experience and or experience making homebrew content for tabletop RPGs if it would be better to try and build this into an existing system(i.e.

However, I am stuck with two options before I even get started on creating this.

I love the series and I love DnD so I wanted to bring them together. So I've had this idea for a while now: What if I made Saint Seiya into a tabletop RPG.
